Noita Wiki
m (→‎Known Standard Recipes: Unstable Polymorphine is 100% real. Check out the Ancient Laboratory biome)
(→‎Known Standard Recipes: Added note about mana melting gold)
Line 50: Line 50:
 
|[[Steam]] + [[Concentrated Mana]]
 
|[[Steam]] + [[Concentrated Mana]]
 
|Useful in the later biomes where steel is more present.
 
|Useful in the later biomes where steel is more present.
  +
  +
Be careful, as this also applies to both powder [[gold]] and gold nuggets.
 
|-
 
|-
 
|[[Acceleratium]] + [[Levitatium]]
 
|[[Acceleratium]] + [[Levitatium]]

Revision as of 05:02, 4 November 2020

Alchemy is the art and science of mixing reagents in order to obtain transformations of their qualities and effects. In Noita, the great majority of alchemical reagents are in liquid form, preserved in flasks. They can be mixed with other liquids or solid materials to produce a different substances entirely. It would take a patient alchemist with access to all kinds of elements to discover how many unique concoctions exist...

General Introduction

In a world where every pixel is simulated, Alchemy occupies a main role with no surprises. Even if the player chooses to avoid picking up potions and focuses in wand-building, they must be aware of the many reactions that endlessly occur in the world of Noita. Explosions, corrosions and fires share space with purifications, teletransportations, charmings and metamorphic effects, making alchemical knowledge essential to survival.

Also, the world will spawn many sorts of materials that can react to each other in some way, while having their own particularities while isolated in puddles, mounds or tanks. So, the majority of reactions that occur while delving into the mysteries of Noita will not be caused by the player's direct actions at all. With this in mind, the character starts with three forms of modifying their surroundings:

  • A wand that shoots low-damage spark bolts, which can reduce powders and silence small flames at a very slow rate (outdated)
  • A wand with the bomb spell, which summon bombs that remove large chunks of soil and can ignite flammable materials (outdated)
  • A potion that changes its contents every game with the possibility of containing something helpful or something harmful to the player

Additional potions can be found atop magical pedestals while exploring the dungeon, encouraging the player to make mixtures and try new reactions.

Known Standard Recipes

Ingredients Products Notes
Water + Toxic Sludge Water Use this to create large volumes of water from pools of sludge.
Mud + Toxic Sludge Swamp + Mud This can be a substitute for water, but moss grows on top which does not behave similarly to water.
Swamp + Toxic Sludge Swamp This can be used to create large volumes of swamp from pools of sludge.
Water + Slime Slime Mist + Water
Slime + Whiskey Smoke + Whiskey
Water + Concentrated Mana Concentrated Mana Because, Water + Toxic Sludge = More Water. You can do

Toxic Sludge to Water then Water to Concentrated Mana.

Concentrated Mana + Metal Steam + Concentrated Mana Useful in the later biomes where steel is more present.

Be careful, as this also applies to both powder gold and gold nuggets.

Acceleratium + Levitatium Hastium When combined a use may give you both effects but there at half the duration per use.
Toxic Sludge + Polymorphine Chaotic Polymorphine + Toxic Sludge
Flummoxium + Oil + Blood Unstable Polymorphine
Slime + Acceleratium / Levitatium / Hastium Gunpowder (active)
Whiskey + Frog Meat (Konna / Jättikonna corpse) Berserkium + Frog Meat
Flummoxium + Berserkium Pheromone
Worm Pheromone + Worm Blood Flummoxium
Worm Blood + Freezing Liquid Worm Blood
Flummoxium + Metal Powder (Gold/ Copper/ Brass/ Diamond) Levitatium
Teleportatium / Unstable Teleportatium + Concentrated Mana Fire + Concentrated Mana The fire will burn parts of the Teleportatium into Freezing Vapour.
Teleportatium + Whiskey Unstable Teleportatium + Whiskey
Teleportatium + Unstable Teleportatium Unstable Teleportatium
Unstable Teleportatium + Slime Teleportatium
Honey + Diamond Ambrosia + Poison
Brass + Diamond Purifying Powder
Purifying Powder + Most liquids Water + Purifying Powder
Purifying Powder + Healthium / Lively Concoction Gunpowder (active)
Fungus + Toxic Sludge + Sand Mysterious Fungus Will turn Sand and Toxic Sludge into itself on contact.
Toxic Sludge + Worm Blood + Fungus Powder Void Liquid
? + ? + ? Lively Concoction Ingredients are randomly generated on each seed.
? + ? + ? Alchemic Precursor Ingredients are randomly generated on each seed.
Alchemic Precursor + Meat Draught of Midas


There are many other less-useful interactions which follow from basic physical principles:

More interactions are detailed on the Liquid Interaction Chart

Lively Concoction and Alchemic Precursor

These two concoctions have their recipes randomly generated at the start of each new game. The recipes are always in the ternary form, being composed of three reagents. Lively Concoction is a most sought draught who heals at a better rate than the also very rare Healthium potion. The Alchemic Precursor is probably a hint into more complex recipes which this is a indispensable reagent.

An early experimental alchemist broke the seed code for the recipes of both LC and AP, for each seed. They had announced the end of his services, but the page is still active: zatherz.github.io/noita/

Unfortunately as of the 1.0 full release of the game seed based recipe readers no longer work which includes Cheatgui's Widgets and Alchemy Recipe's. Until a new means is found or the concurrent one is updated, they are essentially very rare to encounter in a legitimate run of the game.

Trivia

  • Draught of Midas is a reference to king Midas, a man who gained the ability to convert everything he touched into gold.
  • Draught of Midas and Lively Concoction are both most likely references to transmutation and the panacea respectively, both known to be the ultimate works of Alchemy.
  • The Temple of The Art is most likely a nod to "The Arts" which is a another name for the hermetic practices.
  • Void liquid is the densest matter in game