The Add Trigger spells are a group of other type spells that causes the affected spell to behave like a Trigger, Timer, or Expiration Trigger spell respectively, making it cast another spell when the conditions are met.
Projectile Modifiers placed between the Add Trigger spell and the spell you want to give a trigger to have no mana cost. However, those modifiers can be wrapped into. Doing that will make them cost mana, but it will also double their effects.
Tips[]
- This allows for trigger chains with spells that don't have trigger counterparts, such as Summon Explosive Box or Propane Tank.
- When applied to spells that already have a trigger, the spell will lose its previous trigger type and gain the new one. In the case of Delayed Spellcast and Sparkbolt with Double Trigger, the new projectile will only cast one spell instead of the previous amount.
- If a target spell of Add Trigger finds a payload, then the target's side effects such as Cast Delay, Recharge Time, Crit, Recoil, Spread and others will be ignored.
- Sometimes target spell has a different related projectile from when you normally cast that spell. That can create some unexpected behavior. For example: Matosade heart farm
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