Projectile modifier spells that add a trail of a material to a projectile as it moves.
A spell modifier that causes a projectile to leave behind a corrosive stream of flowing Acid. The acid will melt through most materials and causes heavy damage over time to creatures.
Tips[]
A very reliable (and unlimited) source of Acid, but also very dangerous to use. Handle with extreme care.
As acid melts through steel and brickwork, this modifier pretty much guarantees easy access through the floors of The Vault, Hiisi Base, and Holy Mountain.
Use with non-bouncing projectiles is recommended to prevent self-injury. Slower moving spells will leave behind a lot more acid than fast ones, so the Energy Orb is a good option.