Release Notes/1.0 Release

= Oct 15 2020 - 1.0 Release =

Release Notes

Highlights

 * New Daily Practice Run game mode.
 * Twitch Integration - let stream viewers make your game even more more chaotic.
 * Biome modifiers - biomes are sometimes a bit different from the usual form.
 * Some biomes have simulated temperature effects.
 * Lots of gameplay and UI tweaks and additions.
 * Visual and audio enhancements.
 * New spells, perks, enemies, materials, secrets, sounds and more.
 * Over 15 new music music tracks: Underground Jungle, Vault, Temple of the Art and more.
 * Performance optimizations and bug fixes.
 * Options menu overhaul.

Features

 * Twitch integration - let stream viewers make your game more chaotic
 * New progress is displayed at the end of a run
 * Sim - liquids freeze in cold biomes
 * Sim - ice and snow melt in hot biomes
 * Biome modifiers: moist, dark, freezing, hot, conductive, mineable and more..
 * New contraption in Holy Mountain
 * More new stuff in holy mountain
 * New elements in Nightmare mode
 * Menus support keyboard input
 * Rendering - some environments have custom color grading
 * Rendering - some environments hav underground fog/mist
 * New perk: Revenge Bullets
 * New perk - Gas Fire
 * New perk - Phasing
 * New perk: No More Knockback
 * New perk: Faster Levitation
 * New perk: Peace with Gods
 * New perk: Kills To Mana
 * New spell: Cursed Sphere
 * New spell: Freezing Gaze
 * New spell: Pinpoint of Light
 * New spell: Blood Magic
 * New spell: Octagonal Bolt Bundle
 * New spell: Fizzle
 * New spell: Decelerating Shot
 * New spell: Warp Cast
 * New spell: Laser Bounce
 * New spell: Magic Guard
 * New spell: Big Magic Guard
 * New spell: Infestation
 * New spell: Earthquake Shot
 * New spell: Duplicate
 * New spell: Linear Arc
 * New spell: Oil Rain
 * New spell: Bubbly Bounce
 * More than 30 new secret spells
 * 4 new enemies added
 * New enemy: ???
 * New enemy: Munkki
 * New enemy: Maadoittajamestari
 * New enemy: Palauttajamestari
 * New item: Vuoksikivi
 * A variety of new items to find in the game world
 * New prop: Water barrel
 * New prop: Plasma beam box
 * New music: Underground Jungle
 * New music: The Vault
 * New music: Temple of Art
 * New music: Kolmisilmä
 * New music: Credits
 * New music: Stevari
 * New music: Various side biomes
 * New music: The Work
 * New music: Snowy Wasteland
 * New music: The Tower
 * Audio: new material sounds for chains
 * Audio: new material sounds for wires
 * Audio: new material sounds for magical materials
 * Audio: new projectile sounds
 * Audio: new creature sounds
 * Audio: new boss sounds
 * Audio: new explosion sounds
 * Audio: new ambiences for Underground Jungle, Vault and Temple of Art
 * Audio: various new sounds
 * New traps in crypt
 * New material: Levitation
 * New material: Hastium
 * New secret materials and material interactions
 * Option for reducing cosmetic particle amount, other new options
 * New achievements
 * New secrets..

Updates

 * New background in Temple of the Art, Pyramid and Mines
 * Telekinetic Kick animations
 * Levitation Trail sparks have increased velocity but slow down when penetrating materials
 * Added variety to projectile explosion VFX
 * Increased the strength of physical impulses of many projectiles
 * Mines has new wands, spells and tiles
 * Starting equipment is randomized
 * Enhanced Holy Mountain visuals
 * Adjusted spawn probabilities of several spells
 * Pentagram / Hexagram mana tweaked
 * Light modifier's radius increased
 * New attack for Plasmakukka
 * Improved UI graphics filtering (pixel-perfect UI rendering)
 * Health bar displays damage amount
 * Spell icons are colored according to spell type
 * Tweaked selected item look in inventory
 * Wand info boxes display all slots
 * Mana bar is displayed only if a wand is selected
 * Overhauled and extended a side biome
 * Overhauled options menu
 * Improved adaptive vsync logic
 * Gamma setting can no longer be used to see in the dark
 * Overhauled knockback effects
 * Picking up the nearest item is now prefered
 * Polished teleport fx
 * Mountain background fixes
 * Never Skip Leg Day perk is buffed
 * Never Skip Leg Day perk affects Telekinetic Kick
 * Living On The Edge perk effects start when hp is under 25%
 * Toxic Sludge Immunity perk now protects you from frozen toxic sludge
 * Some ragdolls fall down more easily
 * Jetpack particles indicate remaining jetpack energy
 * Melee on frozen player doesn't lead to instakill
 * Glass Cannon is shinier
 * Liquids can now push characters
 * UI - bars now shake to indicate when you're out of them
 * UI - mana drain now has its own icon
 * UI - displays cast delay as a bar if trying to use wand and there's an ongoing delay
 * Buffed a secret spell to be worth its salt
 * AI doesn't attempt to use wands with certain spells
 * AI throws away wands that have no usable spells
 * Polished AI wand carrying animations
 * Various text changes
 * Spells in the progress menu have a background indicating the spell type
 * Torch will melt frozen materials around it
 * Made some wall materials harder
 * UI - New rising damage numbers
 * Emerald Tablet text appears in a more mysterious way
 * Optimization - optimized various systems
 * Optimization - optimized rainforest performance
 * Optimization - optimized area saving and loading
 * An arcane action is acknowledged
 * Game over UI tweaks
 * Updated some spell icons
 * Audio - mix tweaks
 * Audio - rain ambience stereo panning
 * Audio - added flying sound to Stevari's projectiles
 * Polished the visuals of various props and background sprites
 * Enemies have new particle-based laser sights
 * Menus - scrolling boxes are smoother
 * Menus - locked game mode description text is washed out
 * Menus - menu UI animations
 * Menus - main menu polish
 * Tweaked emerald tablet text animations
 * Tweaked some teleport particle effects
 * Temple and boss music reacts better to various situations

Bugfixes

 * Revenge Tentacle and Revenge Explosion used to trigger on heal
 * Some rainforest enemies didn't drop gold on death
 * UI wasn't scaled correctly on some resolutions
 * UI bars could sometimes go negative
 * The game allowed selecting resolutions where the UI became so small it was illegible
 * Display resolution change restore counter went below zero
 * Perk list went offscreen when lots of perks had been picked
 * Health bar went partially over other UI elements when max hp was high
 * When hovering "Mods" in main menu a tooltip about mod incompatibilities was always displayed
 * Changes to "Low resolution rendering" option weren't applied correctly until other options were changed
 * Dragged spells weren't always rendered at correct depth
 * Spell Refresh effects on wand weren't applied until inventory was interacted with
 * Character kept momentum after entering a portal, while the target area was loading
 * Quiet liquid flow sound could be heard throughout the intro
 * Gamepad always overrode mouse input focus when it was enabled
 * Crash - shooting wand with fireworks and downwards bolt bundle
 * Game should be hitting 60 fps more consistently now
 * Hitting Escape at the start made things bug out
 * Gold couldn't be picked up near enemies that were alive
 * Boss arena bridge didn't always collapse
 * Cloud spell spawn positions ignored obstacles
 * Teleportitis triggered even though damage was blocked
 * HP overflow is handled better
 * Money overflow is handled better
 * Setting enemies or yourself on fire multiple times didn't work correctly
 * Inanimate objects displayed damage numbers
 * Fixed some issues in scripts
 * Inventory gamepad controls didn't work with some item configurations
 * Fixed a crash when loading very old save game
 * Homing on Eel didn't work
 * Splash sound could be heard when approaching [REDACTED]
 * Throwable items had a lifetime of 28 minutes
 * Clouds had ridiculous maximum speed
 * Progress menu item info boxes weren't sometimes fully visible
 * "Press E to pick treasure chest" -> "Press E to open treasure chest"
 * Audio - a fungal enemy didn't play sound on all deaths
 * Scroll container left side worked as a snap target
 * Mouse cursor flickered when starting the game
 * Hopefully fixed Hiisi Base turrets being able to shoot backwards
 * It was not possible to anger the gods in the holy mountain area of The Laboratory
 * Improved note spell code

Modding

 * EntityAddComponent2 supports tags via _tags="tag1,tag2"
 * Lua - added StatsGlobalGetValue
 * Lua - added BiomeMapConvertPixelFromUintToInt
 * Lua - added BiomeObjectSetValue
 * Lua - added BiomeVegetationSetValue
 * Lua - added BiomeMaterialSetValue
 * Lua - added BiomeMaterialGetValue
 * Lua - added EntitySetDamageFromMaterial
 * Lua - added EntityAddRandomStains
 * Lua - added OnBiomeConfigLoaded hook (Accessible via init.lua. Gives access to biome configs pre world gen.)
 * Lua - added StreamingGetVotingCycleDurationFrames
 * Lua - added a new Shift+F5 debug menu that can be configured via lua (available in noita_dev.exe)
 * Lua - added GameIsModeFullyDeterministic
 * Lua - added GameIsInventoryOpen
 * Lua - added StreamingGetIsConnected
 * Lua - StreamingGetSettingsGhostsNamedAfterViewers
 * Lua - added ComponentAddTag
 * Lua - added ComponentRemoveTag
 * Lua - added ComponentHasTag
 * Lua - added StreamingGetRandomViewerName
 * Lua - added SetWorldSeed