Chaotic Transmutation

Chaotic Transmutation is a projectile modifier which causes affected projectiles to transmute most liquids and some powders into a random liquid or powder (from a limited set) in a moderate radius around them as they travel. The transmutation result is selected when the projectile is created, so a single projectile will always have the same transmutation effect for its whole lifetime.

Transmutation Results
When the modifier is applied to a projectile, there are two possible material lists that the transmutation will draw from. There is a 98% chance that the normal material list is selected, and only a 2% chance that the rare material list is chosen. There is always an equal probability for any material in the chosen list to be used as the transmutation result. The below table breaks down the exact material lists and the overall probabilities of each outcome.

Limitations
Chaotic Transmutation's effect applies to a handful of the most common liquids and powders. The tables below list all the materials that its effect will transmute.

Tips

 * Since it comes with limited charges and you cannot control what the modifier will create, this spell is not especially useful for combat purposes.
 * This spell is affected by the Unlimited Spells perk.
 * Combining this spell with Ground To Sand will allow it to additionally transform any solid non-powder material by first transmuting it to sand, which will then will be transmuted by this spell.
 * Be very cautious when using this spell; Lava and Acid are easily capable of killing players, and although the Polymorphine possibilities are rarer, they can prove even more deadly.
 * Because the transmutation effect is determined when the spell is cast, it can be applied to a spell like Dormant Crystal to create permanent conversion zones for generating desirable materials. These can be moved around with a Kuu if needed.
 * If a projectile that transmutes materials to Honey and another projectile that transmutes materials to Diamond are both created, it's possible to generate large amounts of Ambrosia and Poison, the latter of which will gradually evaporate away.