Blood (Spell)

A spell that conjures a single drop of Blood from thin air.

Tips

 * A decent source of blood, possibly good for Alchemy or the Vampirism perk, but as blood is rather plentifully available from enemies anyway it is of limited value.
 * Can provide some healing with Vampirism, but players are likely better off investing in a chainsaw wand.
 * The amount of blood contained in the full 250 charges can heal for almost 60 health through Vampirism, if it is cast into a narrow channel to reduce waste.
 * Has powerful reduction modifiers for Cast Delay and Recharge time, useful for making wands fire faster just like when using a Chainsaw if it weren't for the charge limit.

Trivia

 * It is the only drop-conjuring spell with a limited number of charges, although it is affected by the Unlimited Spells perk so it is possible to obtain limitless amounts of blood with this spell.