Biome Modifiers

Biome Modifiers are applied to some of the generated biomes randomly according to the world seed. These modifiers are presented with a flavor text message indicating which one is active after the Entered  notification message, accompanied by a decorative border for the message matching the biome modifier. For example, the Humid modifier's message is decorated with water droplets. Note that biomes that do not announce themselves (for example, the lava lake) may still have preset modifiers.

Some biomes will generate with a modifier by default, such as the Fungal Caverns which usually has Humid and the Desert which always has Hot. Any of the main biomes can randomly get one of the modifiers listed below, which may override the default modifier if that biome has one.

Each of the main biomes has a 10% chance to be generated with a modifier, with two exceptions:


 * 1) The Mines has a 20% chance
 * 2) The Coal Pits has a 15% chance

When a biome succeeds the initial modifier chance roll, each of the modifiers have a probability value that affects the likelihood of that specific modifier being chosen.

The Mountain Hall (tutorial area at the very entrance to the Mountain and the Mines) will always receive the same biome modifier as the Mines, unless the modifier is not applicable for the Hall itself, as noted in the table below.

Some biomes have default modifiers which will be used if no other biome modifier is selected for them, such as the Fungal Caverns which is generated with the Moist modifier by default.

Holy Mountain areas never receive biome modifiers.