Random Projectile Spell

This spell will cast  ANY  spell with a projectile type for 20 mana. Cast delay and recharge time after use is determined by what spell gets cast.

This only occurs if you cast the spell on its own. If you use a trigger it is not only much safer to use but will negate the recharge and cast delay time altogether.

It should be noted though that it may bug out and still cause the increase in cast delay and recharge time, most often when it casts nuke.

Tips

 * This can do quite a lot of damage to an enemy if cast at range.
 * You will want explosion immunity.
 * Copy trail makes this spell immensely powerful as it does not cast copies of this spell but of the created projectile instead, allowing this spell to achieve massive dps.
 * Teleport bolts are also projectile spells so be wary.
 * You will want to have have Teleportitis Dodge and/or a Projectile Repulsion Field or two due to the saw blades that will attempt to chase after you.
 * In theory it is possible to use this as infinite healing from healing bolts but this is terribly unreliable and you'll get yourself killed unless you go very, very slowly.

Trivia

 * Because all it cares about is spell type, this can cast things that are arguably not projectiles such as Mist of Spirits or spells that do nothing on their own like Chaos Magic.
 * Projectile modifiers do not effect the spell created.