Halo

A Halo can be obtained in each run. Obtaining it will grant a piece in the Achievement Pillars.

Collecting a halo will provide 10% fire-resistance.

There are 2 types of halo, light and dark, and only one can be obtained at a time.

They will appear if you collect enough perks of the right types to have a 'score' in that type of (+/-) 3 or more. You start with a halo value of 0, and each +1/-1 perk moves that value. So if you have a +6 halo value and take a -1 perk, you won't lose the Light Halo.

You will lose the halo if the score drops outside of the target score, but if there is no limit to re-obtaining either halo.


 * Light Halo [[File:Player halo light.png]]
 * More Love: +1
 * Peace With Gods: +1
 * Extra Life: +1
 * Saving Grace: +1


 * Dark Halo [[File:Player halo dark.png]]
 * Exploding Corpses: -1
 * More Blood: -1
 * More Hatred: -1
 * Vampirism: -1