Modding: List of Sounds

This page lists all known Noita sound events for usage in mods, sorted by bank file.

Usage

 * All list headers are the bank file names, so  ➔.
 * All content fields are events, except those that are marked with an preceding apostrophe (*) are snapshots

One table is one  file.

Exact GUIDs are necessary when you want to replace an existing sound in-place.

Examples
In any Lua script file use the full event path: When attaching directly to an Entity use the event "root", the FMOD/Noita event engine will then play the appropriate sound effects when the actual events trigger in-game.

List
This list was generated on 26.10.2020 (after 1.0) with fevlist.

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