Circle of Water

A spell that creates a large orb of rapidly expanding water at melee range. The flow will keep going until it is stopped by terrain or other solid materials.

Tips

 * As water is generally harmless to the player, this is the safest circle conjuration spell to use. There's a risk of drowning, however, due to the large amounts of water created.
 * With the Electricity Perk, the player can quickly flood a wide area and electrocute everything inside, without fear of electrocuting them self.
 * Beware of self-electrocution if not immune.