Modding: Enums

List of known enum values, for cases where  has a mention such as this:

RAGDOLL_FX
Used in, among other places


 * NONE
 * NORMAL
 * BLOOD_EXPLOSION
 * BLOOD_SPRAY
 * FROZEN
 * CONVERT_TO_MATERIAL
 * CUSTOM_RAGDOLL_ENTITY
 * DISINTEGRATED
 * NO_RAGDOLL_FILE
 * PLAYER_RAGDOLL_CAMERA

DAMAGE_TYPES

 * DAMAGE_MELEE
 * DAMAGE_PROJECTILE
 * DAMAGE_EXPLOSION
 * DAMAGE_BITE
 * DAMAGE_FIRE
 * DAMAGE_MATERIAL
 * DAMAGE_FALL
 * DAMAGE_ELECTRICITY
 * DAMAGE_DROWNING
 * DAMAGE_PHYSICS_BODY_DAMAGED
 * DAMAGE_DRILL
 * DAMAGE_SLICE
 * DAMAGE_ICE
 * DAMAGE_HEALING
 * DAMAGE_PHYSICS_HIT
 * DAMAGE_RADIOACTIVE
 * DAMAGE_POISON
 * DAMAGE_MATERIAL_WITH_FLASH
 * DAMAGE_OVEREATING

EXPLOSION_TRIGGER_TYPE
These values are used by ExplosionComponent trigger property to determine when the explosion defined on this component will trigger.


 * ON_DEATH - triggers when the entity housing ExplosionComponent is killed
 * ON_CREATE - triggers the moment ExplosionComponent is added to the entity
 * ON_TIMER - triggers according to the timeout_frames property in the ExplosionComponent