Satiation

Satiation is a mechanic added in the Feast Update that causes consumed materials to fill your stomach and imposes penalties for consuming too much. It is represented in the UI by a stomach icon that appears alongside Stains and will gradually fill as the player consumes materials. However, there are no negative effects caused by not eating anything; hunger and starvation are not part of the satiation mechanic.

Reducing Satiation
Satiation will gradually go down over time, roughly 1% per 10 seconds or so when nothing is consumed. This process can be sped up by vomiting, which can be achieved in two ways:


 * 1) Obtaining the Food Poisoning Effect food poisoning.png status effect to vomit, from eating various materials (eg. Slime, Urine, and even your own Vomit);
 * 2) Drinking enough Whiskey. Having over 60 seconds of drunkenness remaining (corresponding to the Wasted effect; see section below) which will cause a poisoning effect as well as vomiting.

Each time vomiting takes place, satiation is reduced by 10%, and all ingested effects (except the ones gained from ingesting alcohol, sans Poison ) are lost or their duration is drastically reduced. The player can keep vomiting even if satiation is empty.

Alcohol Consumption
Consuming alcohol lets the player obtain various Drunkenness effects. The status' remaining duration governs how drunk the player is.


 * Drinking a little makes the player Tipsy, blurring vision and slightly reducing accuracy.
 * Drinking enough to get over 15 seconds makes the player Drunk and further reduces accuracy.
 * Drinking enough to get above 45 seconds makes the player Wasted, blurs vision even further, greatly reduces accuracy and induces vomiting.
 * Going over 60 seconds makes you Poisoned Effect Poisoned.png for 1 second per each second over 60 on the drunkenness duration. Vomiting will get rid of the Poisoned effect, so the poisoning is usually short-lived, but be aware that continuing to consume alchohol may reapply the Poisoned debuff repeatedly.

Drinking Potions
The Feast update also changed how consuming certain liquids (either off the ground or in a flask) works. Drinking liquids will also increase satiation and can grant certain Status Effects. Consuming anything in a potion flask uses 10 percentage points of the Flask's contents per material type in the flask.

If there is a combination of many liquids in 1 flask, then up to 10 percentage points of every liquid in the flask is consumed. For example, if a full flask contains 50% each of 2 separate liquids, then each drink will consume 20% of the flasks contents, 10% each of the contained materials. This allows for storage and consumption of multiple potions at once at the cost of the flask having fewer individual uses.

Players must also be careful when drinking from their potions that they are not contaminated with other materials. For example, drinking any amount of Oil will harm the player with an effect similar to Poison.

Eat Your Vegetables
Taking the perk Eat Your Vegetables modifies the satiation behaviour:


 * You cannot use water to increase satiation.
 * To increase satiation (without getting poisoned) you can consume: Blood, Worm Blood, Meat, Hearty Porridge, or Pea Soup.
 * [food] materials will also count as food for the purposes of the perk, but may have other undesirable ingestion effects.
 * Low satiation will cause the player to take damage over time.
 * High satiation will increase the player's damage.
 * The perk grants a full potion of Hearty Porridge which both counts as food, and has a healing effect.