User:Tanimodorubot/Spells

The various Spells in Noita.

Description
Spells are the individual effects which a wand can use.

There are many different spells and effects, including modifier spells, which do not create an effect on their own, but rather modify another effect.

The order of spells in a wand matters, and it's not always straightforward which effects will be created when triggering the wand.

It seems the stats of spells are constant. However, some spells - for example the energy ball - seem to have different "modifiers" attached to them creating different effects like fire trail or toxic sludge.

Projectile Modifiers
Note that a projectile modifier is applied to the spell that is to the right of it in the wand's queue.

With a no-shuffle wand, put the modifier before the spell you want it to modify.

Suffixes
These modifiers can be added to many spells by the game, even multiple times ("with double Trigger")

Trivia
Placing a limited-use spell such as Firebolt after another short-lived spell with the Trigger suffix such as Energy Orb in a non-shuffle wand's spell list will ensure that the limited-use spell is only cast after the trigger spell hits an enemy or obstacle, allowing better conservation of limited-spell usage.

The tentacle with timer spell casts the next spell once the tentacle has stretched out to its full length.

If an enemy picks up a wand with healing projectile spells, then that enemy will heal what ever it shoots. This is because healing projectile heals what ever it hits, except for the caster.