Spell Tiers

Spells in Noita are organised into tiers which dictate which spells can spawn; each biome selects one or more tiers of spells and wands to spawn when generating spell shops and wands. Most spells belong to more than one tier, though it may define a different rarity value for each tier (for example, a spell may be very common for Tier 1, but exceedingly rare in Tier 3). Wand generators pull spells from one tier lower, so a tier 3 wand will have tier 2 spells in it for example.

Spellshop tiers are set by the depth they appear in, unless they are forced to spawn spells from a specific tier. Most early biomes force a specific tier. Vault and Temple spellshops are set by the depth. Any spellshop deeper than Temple will be tier 6. Hell and Sky force spells to spawn from tier 10.

Spellshops can spawn any type of spell, but wands can only spawn with multicasts, projectiles, or modifiers. This means that material, utility, static projectile and other type spells can only be found from spellshops, secret rooms or chests.

Biomes
Below is a breakdown of which spawn tier(s) each biome or area in the game currently uses to spawn spells. Spells found on wands are always 1 tier below the tier of the wand itself.

Wizards' Den
See the Temple wand spell list above.

Frozen Vault
See Vault wands section above for spell list.

Overgrown Cavern
See Vault wands section above for spell list.

Reward Wands
Some minibosses and items in the game give wand rewards.


 * Kolmisilmän koipi will reward you with a Tier 4 non-shuffle wand.
 * Sauvojen Tuntija will drop a Tier 5 non-shuffle and a Tier 6 wand.
 * The Anvil in Hiisi Base will repair Broken Wands into a better Tier 5 wand.
 * Suomuhauki will reward you with a Tier 6 non-shuffle wand.

The spells in these wands are one tier lower than the tier of the wand.