Undocumented Changes


 * See Release Notes/Beta for latest info.

Noita changelogs are kept purposefully vague to let players explore the changes for themselves, this page lists them in full.

Text extracted from Mills' doc

December 19th
Spells
 * Damage Field nerfed
 * Damage: 3.75 → 3.50
 * Updated Delayed Spellcast icon

Enemies
 * Ukkoshyypiö, “Thunder Creep” can now properly spawn in the Tower
 * Added missing entry of the new bomb goblin enemy to Progress menu

World
 * Added 2 more musical secrets, performed by playing a secret melody once per world
 * Bomb: Shoots a single Holy Bomb
 * Worm: Summons a Giant Worm directly above the player
 * Slush now has its own material texture
 * Snowy season now begins a day earlier (December 19th)

Misc
 * Poison now has a proper mouse-over name (was “Toxic Sludge” before)
 * Minor edit to Hyypiö’s, “Creep” sprite
 * Updated Creep’s UI icon
 * Minor edit to Laser-Tankki’s UI icon
 * Fixed Damage Field’s description to state the correct damage it deals (3.5)

December 18th (Beta)
Spells
 * 2 new spells
 * Ping-Pong Path: Spell rapidly flies back and forth in its trajectory
 * Floating Arc: Spell glides across the floor, following slopes, if shot towards it
 * Hollow Egg buffed
 * Max Uses: 20 → Unlimited

Enemies
 * Bomb Goblin enemy from last patch now spawns in Coal Pits and Tower

World
 * If a single enemy drops a large quantity of gold, it will now drop in larger nuggets
 * List of sizes: 10 (normal), 50, 200, 1000, and 10,000
 * At 10,000, it is no longer a golden nugget, but a golden idol, its appearance a direct reference to Spelunky
 * New unique wand added to the tree’s ocarina room, the “Flutist's Wand”
 * Low cast delay, low recharge time, and high slots, but only 2 max mana and 30 mana recharge
 * Added a musical secret
 * A 5-note melody is hidden in the empty space below the lava lake
 * If performed anywhere using the Ocarina spells, opens a portal above the player back to the top of the mountain
 * Only works once per world
 * Rainy weather is more common when starting a run, increased from 3.5% to approx. ~6.6%
 * New uncommon snowy weather alt, Slush
 * Includes new material exclusive to it, slush, a liquid form of snow
 * The Moon no longer acts as a copy of the mountain altar (in terms of turning in the end item)
 * Extra Essence of Air perk removed from the Moon

Misc
 * Updated icons for Mana Regeneration, Greased Lightning, Protection From All, and Worm Attractor status effects (made smaller)
 * Music note particles now last longer

December 17th (Beta)
Spells
 * 2 new spells
 * Glitter Bomb: Throws a bomb that explodes into volatile fragments
 * Can be thrown with Bombs Materialized
 * Two-Way Fireball Thrower: Spell constantly fires two small fireballs perpendicular to its trajectory
 * Chain Bolt is now purple in color, description changed
 * Fireball Thrower buffed
 * Max Uses: 14 → 16
 * Damage Field nerfed
 * Damage: 4.00 → 3.75 (reversion from last patch)
 * Increase Mana nerfed
 * Mana: - 40 → - 30
 * Ocarina music spells can no longer spawn in shops

Perks
 * Unused “Mystery Eggplant” perk commented out in code, allowing for legitimate 100% completion of the Progress menu tracker

Enemies
 * New enemy: Sähikäismenninkäinen, “Firecracker Goblin”
 * Throws Glitter Bombs at the player
 * Currently does not spawn anywhere and is not tracked in the Progress menu, but can appear as a result of Chaotic Polymorph
 * Dragon boss buffed
 * Improved fire breathing attack
 * The tip of its tail now periodically fires green energy projectiles in all directions
 * Tail sprite updated to indicate this
 * Lohkare (“Rock Spirit”) added to Progress menu tracker
 * Maamiina (“Land Mine”) removed from Progress menu tracker

World
 * Added New Game+
 * Initiated by having at least 5 and no more than 11 orbs, and bringing the end item to the altar above the mountain
 * Previous 11+ orb secret ending now requires 12+ orbs
 * Regenerates the map, uses the same biome map and biome randomization as Nightmare mode
 * Enemy HP, damage, fire rate, and spawns increased
 * Resets your orb count to 0
 * Difficulty scales if you initiate New Game+ and loop again in the same run
 * New magical liquid: Concentrated Mana
 * Gives new Mana Regeneration effect, granting faster mana regen, doesn’t remain stained for long
 * The 4 magical liquids from previous patch now have proper names
 * Confusion: Flummoxium
 * Faster movement: Acceleratium
 * Worm attractor: Worm Pheromone
 * Protection from all: Ambrosia
 * Rainy weather added, and has various extremely rare variants
 * Light Rain is most common, the variants in ascending rarity are: Heavy Rain, Blood Rain, Acid Rain, and Slime Rain
 * Does not rain in the desert
 * Does not rain between December 20th and January 31st (replaced by snow)
 * 12+ orb ending now has on-screen text upon activation: “World has been restored / And everyone is much happier”

Misc
 * Enemies can now have Perks applied to them (enabled on a per-perk basis)
 * Does not appear to be used in-game
 * Updated descriptions of Greased Lightning and Protection From All status effects
 * Obtaining an Essence now adds a permanent flag for it to your save file (does not show up in Progress menu yet)
 * Added SetRandomSeed function to many scripts to fix randomization issues

December 13th (Beta)
Spells
 * 7 new spells (+ 8 music note spells)
 * Accelerating Shot: Spell start slow but speeds up while in flight
 * Avoiding Arc: Spell attempts to avoid objects and terrain
 * Chain Bolt: Electric bolt that can jump between enemies
 * Delayed Spellcast: Magical phenomenon that casts 3 spells after a short time
 * Reduce Lifetime: Spell lasts shorter, but with the benefit of -0.25s cast delay
 * (Should be named Reduce Duration to match its counterpart spell)
 * Light: Spell emits light
 * Long-Distance Cast: Casts spell a distance away from the caster
 * Ocarina - Note A/B/C/D/E/F/G#/A2: Plays a musical note
 * Summon Rock and Increase Duration have new sprites
 * Summoned rocks now have a symbol on them to help tell them apart from normal rocks
 * Barrier spells (Horizontal, Vertical, Square) and Glittering Field are now static projectiles
 * Damage Field buffed
 * Damage: 3.75 → 4.00
 * Summon Hollow Egg buffed
 * Base Price: 190 → 140
 * Mana: 70 → 30
 * Light Shot buffed
 * Base Price: 150 → 60
 * Mana: 7 → 5
 * Speed Up buffed
 * Mana: 5 → 3
 * Increase Mana nerfed
 * Mana: - 45 → - 40
 * Drilling Shot nerfed
 * Mana: 80 → 160
 * Cast Delay: + 0.33s → + 0.83s
 * Recharge Time: + 0.33s → + 0.67s

Perks
 * Attract Physical Items now only attracts gold
 * Name, sprite, and description changed to reflect this
 * Homing no longer targets Plague Rats

Enemies
 * New enemy: Kauhuhirviö, “Horror Monster”
 * Spawns exclusively in the Frozen Vault extremely rarely
 * Shoots small chunks of plant matter
 * Upon death, creates a massive, very low damage explosion of slime, bigger than a nuke
 * Readded spawn conditions for Christmas Hiisi, spawns in every biome Miner Hiisi are in when the system clock is set to December 24 - 26

World
 * 4 new magical liquids, with 4 new status effects
 * Confused: Reverses controls, doesn’t remain stained for long
 * Greased Lightning: Increase movement speed
 * Worm Food: Attracts worms
 * Protection From All: Nullifies most damage, doesn’t remain stained for long
 * Snowy weather added
 * Seasonal, occurs starting December 20th all through January (based on system clock), will be very common on overworld during this time
 * New secret room added inside the giant tree, requires digging to reach
 * Contains 2 full sets of the new Ocarina music note spells

Misc
 * Changed Damage Field’s description to mention the exact damage it deals (4 damage)
 * Changed Increase Mana’s description to mention the exact mana it adds (40 mana)
 * Fixed typo in Square Barrier’s description (missing space)
 * Presumably fixed Summon Taikasauva and Touch of- spells not spawning in shops (“spawn_level” changed from non-existent shop value of 10)
 * Necromancy spell can now spawn in shop #6
 * Removed camera shake on Drilling Shot
 * All support enemies (Healer Hiisi, Repair Drone, Shield Hiisi, Stealth Hiisi) merged into a single herd ID of “healer”
 * Added “golden_nugget” tag to golden nuggets
 * Unimplimented spell added to translation files: “Guarding Spellcast: A static, magical phenomenon that casts 3 extra spells if an enemy approaches it”

December 4th (Beta)
Spells
 * 4 new spells
 * Square Barrier: Creates a thin square shaped barrier that harms everything, including you (20 uses)
 * Glittering Field: Creates small explosions randomly in an area for a period of time (20 uses)
 * Piercing Shot: Spell flies through enemies
 * Drilling Shot: Spell flies through terrain, slowing while inside of it
 * Concentrated Light has a new sprite
 * Downwards Bolt Bundle modified
 * Max Uses: 25 → Unlimited
 * Mana: 60 → 90
 * Cast Delay: + 0.25s → + 0.42s
 * Light Shot buffed
 * Damage: - 31 → - 26
 * Increase Mana nerfed
 * Mana: - 50 → - 45
 * Cast Delay: + 0.15s → + 0.17s

Perks
 * Doubled the amount of wall-clinging legs that Lukki Mutation gives you(?)

World
 * Fungal Caverns now properly generate potions